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Archeeko | Cas de Test

Paramètres de Session#

Session ParameterDefault ValueExpected
Language SelectionEnglishEnglish : instructions in English
Arabic : instructions in Arabic(not implemented yet)
Level SelectionLevel 1: tree in front of the player which contains the targets that the player has to shoot at.
Level 2: The main objective is the same as Level 1. However, while collecting the objects with Ellie, Noah will walk around on the same track as an animated distractor
3Level 3: The main objective is the same as Level 2. However, after the player hits a target, a small ball is popping up from the target's position to the player, and he should move away before hitting him because he will lose one of his lives.
Timer Selection30: The player must shoot at all targets in less than 30Sec
60: The player must shoot at all targets in less than 60Sec
90:The player must shoot at all targets in less than 90Sec
OpenOpen: There's no timer at the game
Arrows Selection25: The number of the player's Arrows will be 25
50: The number of the player's Arrows will be 50
7575: The number of the player's Arrows will be 75
Distance Selection5: The distance and trees with target will be 5
7: The distance and trees with target will be 7
1010: The distance and trees with target will be 10
Character Selectionmalemale: The non palyer Character will be Hussien
female: The non palyer Character will be Reem

Gameplay#

Les comportements attendus peuvent être l'un des suivants:

  • Une description claire du comportement attendu dans la scène
  • Rien
  • Identique à (mentionner un autre comportement attendu)

Level 1#

ActionExpected Behavior
Level StartedAnimations: The NPC waves their hand
Voice overs: The NPC introduces themselves
Sounds: background music-Sounds of the bow stretching and the arrow release should be played when the player uses the arrow
Interactions: The player must shoot at the targets on the fir tree.
Perform a task successfullyAnimations: targets falls from the tree and produces a particle system, arrow's realse animation
Voice overs: NPC should tell the player good job and encourage the player to continue
Sounds: Sound played when target is hit
Interactions: e player hits a target, it falls from the tree and produces a particle system
Statistics: score +1 ,task counter +1 ,response time Average time between finishing a task (hit a target) and starting the following task (hiting the next target), throughout a session.
Getting distracted or performing poorly:Animations: none
Voice overs: npc asks again
Sounds: None
Interactions:If the player doesn’t look at ther tree for 3s, npc asks again to hit the targets
Statistics: duration (not count) of interruptions+1
Level Ended
Win:Animations: happy npc animation
Voice overs: npc thanks the player
Sounds: winnig sound
Interactions: the player are done hitting all targets
Statistics: final Actual Attention Span and session time
Lost:Animations: npc is sad
Voice overs: The NPC tells the player to try again and the level .
Sounds: losing sound
Interactions: the player finishes his arrows or time out if it closed time;
Statistics: final Actual Attention Span and session time

Level 2#

ActionExpected Behavior
Level StartedAnimations: same as level 1 expect that butterflyy is flying around .
Voice overs: same as level 1
Sounds: same as level 1
Interactions: same as level 1 expect that butterflyy is flying around
Perform a task successfullyAnimations: same as level 1
Voice overs: same as level 1
Sounds: same as level 1
Interactions: same as level 1
Statistics: same as level 1
Getting distracted or performing poorly:Animations: same as level 1
Voice overs: same as level 1
Sounds: same as level 1
Interactions: same as level 1
Statistics: same as level 1 and Distracting time+1
Level Ended
Win:Animations: same as level 1
Voice overs: same as level 1
Sounds: same as level 1
Interactions: same as level 1
Statistics: same as level 1
Lost:Animations: same as level 1
Voice overs: same as level 1
Sounds: same as level 1
Interactions: same as level 1
Statistics: same as level 1

Level 3#

ActionExpected Behavior
Level StartedAnimations: same as level 2
Voice overs: same as level 2
Sounds: same as level 2
Interactions: same as level 1
Perform a task successfullyAnimations: same as level 2
Voice overs: same as level 2
Sounds: same as level 2
Interactions: same as level 2
Statistics: same as level 2 but response time will be The average (throughout the whole session) between:Average time between finishing a task and starting the following task, throughout a session and Average time between average time from ball hit player and player response, throughout a session
Getting distracted or performing poorly:Animations: same as level 2
Voice overs: same as level 2
Sounds: same as level 2
Interactions: same as level 2
Statistics: same as level 2
Level Ended
Win:Animations: same as level 1
Voice overs: same as level 1
Sounds: same as level 2
Interactions: same as level 1
Statistics: same as level 1
Lost:Animations: same as level 1 -ball twords the player
Voice overs: same as level 1 and npc will ask the player to move before the ball hits him
Sounds: same as level 2
Interactions: same as level 1 but also when the player hits a target a ball comes out from the gift towards the player,the player has to move before the ball hits him
Statistics: same as level 2