Archeeko | Cas de Test
Paramètres de Session#
| Session Parameter | Default Value | Expected |
|---|---|---|
| Language Selection | English | English : instructions in English |
| Arabic : instructions in Arabic(not implemented yet) | ||
| Level Selection | Level 1: tree in front of the player which contains the targets that the player has to shoot at. | |
| Level 2: The main objective is the same as Level 1. However, while collecting the objects with Ellie, Noah will walk around on the same track as an animated distractor | ||
| 3 | Level 3: The main objective is the same as Level 2. However, after the player hits a target, a small ball is popping up from the target's position to the player, and he should move away before hitting him because he will lose one of his lives. | |
| Timer Selection | 30: The player must shoot at all targets in less than 30Sec | |
| 60: The player must shoot at all targets in less than 60Sec | ||
| 90:The player must shoot at all targets in less than 90Sec | ||
| Open | Open: There's no timer at the game | |
| Arrows Selection | 25: The number of the player's Arrows will be 25 | |
| 50: The number of the player's Arrows will be 50 | ||
| 75 | 75: The number of the player's Arrows will be 75 | |
| Distance Selection | 5: The distance and trees with target will be 5 | |
| 7: The distance and trees with target will be 7 | ||
| 10 | 10: The distance and trees with target will be 10 | |
| Character Selection | male | male: The non palyer Character will be Hussien |
| female: The non palyer Character will be Reem |
Gameplay#
Les comportements attendus peuvent être l'un des suivants:
- Une description claire du comportement attendu dans la scène
- Rien
- Identique à (mentionner un autre comportement attendu)
Level 1#
| Action | Expected Behavior |
|---|---|
| Level Started | Animations: The NPC waves their hand |
| Voice overs: The NPC introduces themselves | |
| Sounds: background music-Sounds of the bow stretching and the arrow release should be played when the player uses the arrow | |
| Interactions: The player must shoot at the targets on the fir tree. | |
| Perform a task successfully | Animations: targets falls from the tree and produces a particle system, arrow's realse animation |
| Voice overs: NPC should tell the player good job and encourage the player to continue | |
| Sounds: Sound played when target is hit | |
| Interactions: e player hits a target, it falls from the tree and produces a particle system | |
| Statistics: score +1 ,task counter +1 ,response time Average time between finishing a task (hit a target) and starting the following task (hiting the next target), throughout a session. | |
| Getting distracted or performing poorly: | Animations: none |
| Voice overs: npc asks again | |
| Sounds: None | |
| Interactions:If the player doesn’t look at ther tree for 3s, npc asks again to hit the targets | |
| Statistics: duration (not count) of interruptions+1 | |
| Level Ended | |
| Win: | Animations: happy npc animation |
| Voice overs: npc thanks the player | |
| Sounds: winnig sound | |
| Interactions: the player are done hitting all targets | |
| Statistics: final Actual Attention Span and session time | |
| Lost: | Animations: npc is sad |
| Voice overs: The NPC tells the player to try again and the level . | |
| Sounds: losing sound | |
| Interactions: the player finishes his arrows or time out if it closed time; | |
| Statistics: final Actual Attention Span and session time |
Level 2#
| Action | Expected Behavior |
|---|---|
| Level Started | Animations: same as level 1 expect that butterflyy is flying around . |
| Voice overs: same as level 1 | |
| Sounds: same as level 1 | |
| Interactions: same as level 1 expect that butterflyy is flying around | |
| Perform a task successfully | Animations: same as level 1 |
| Voice overs: same as level 1 | |
| Sounds: same as level 1 | |
| Interactions: same as level 1 | |
| Statistics: same as level 1 | |
| Getting distracted or performing poorly: | Animations: same as level 1 |
| Voice overs: same as level 1 | |
| Sounds: same as level 1 | |
| Interactions: same as level 1 | |
| Statistics: same as level 1 and Distracting time+1 | |
| Level Ended | |
| Win: | Animations: same as level 1 |
| Voice overs: same as level 1 | |
| Sounds: same as level 1 | |
| Interactions: same as level 1 | |
| Statistics: same as level 1 | |
| Lost: | Animations: same as level 1 |
| Voice overs: same as level 1 | |
| Sounds: same as level 1 | |
| Interactions: same as level 1 | |
| Statistics: same as level 1 |
Level 3#
| Action | Expected Behavior |
|---|---|
| Level Started | Animations: same as level 2 |
| Voice overs: same as level 2 | |
| Sounds: same as level 2 | |
| Interactions: same as level 1 | |
| Perform a task successfully | Animations: same as level 2 |
| Voice overs: same as level 2 | |
| Sounds: same as level 2 | |
| Interactions: same as level 2 | |
| Statistics: same as level 2 but response time will be The average (throughout the whole session) between:Average time between finishing a task and starting the following task, throughout a session and Average time between average time from ball hit player and player response, throughout a session | |
| Getting distracted or performing poorly: | Animations: same as level 2 |
| Voice overs: same as level 2 | |
| Sounds: same as level 2 | |
| Interactions: same as level 2 | |
| Statistics: same as level 2 | |
| Level Ended | |
| Win: | Animations: same as level 1 |
| Voice overs: same as level 1 | |
| Sounds: same as level 2 | |
| Interactions: same as level 1 | |
| Statistics: same as level 1 | |
| Lost: | Animations: same as level 1 -ball twords the player |
| Voice overs: same as level 1 and npc will ask the player to move before the ball hits him | |
| Sounds: same as level 2 | |
| Interactions: same as level 1 but also when the player hits a target a ball comes out from the gift towards the player,the player has to move before the ball hits him | |
| Statistics: same as level 2 |