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Rodja | Cas de Test

Paramètres de Session#

Session ParameterDefault ValueExpected
Language SelectionArabicArabic : instructions in Arabic
English :instructions in English (Not implemented)
Level SelectionLevel 1: The player must help the NPC collect all the jewlery
Level 2: The main objective is the same as Level 1. However, while collecting the jowelery , a flying butterfly is added as an animated distractor
Level 3: The main objective is the same as Level 2 . However the jowelery itself will be moving
Enviroment selectionSnow
Desert
Garden (Not implemented)
Space (Not implemented)
Road selection5 different roads with 5 different shapes
Timer SelectionOpen: There's no timer at the game

Gameplay#

Les comportements attendus peuvent être l'un des suivants:

  • Une description claire du comportement attendu dans la scène
  • Rien
  • Identique à (mentionner un autre comportement attendu)

Level 1#

ActionExpected Behavior
Level StartedAnimations: The npc waving to welcome the player
Voice overs: NPC welcome the player and tell him to be ready
Sounds: None
Interactions: Player start to point to jowelery
Perform a task successfullyAnimations: The NPC moves towards the jowelery the player pointed to
Voice overs: None
Sounds: Collecting jowelery sound
Interactions: The jowelery disapeares and the next now shows up
Statistics: Statistics: score +1 ,task counter +1 ,response time Average time between finishing a task (collecting a jowelery) and starting the following task (collecting the next jowelery), throughout a session.
Getting distracted or performing poorly:Animations: None
Voice overs: None
Sounds: None
Interactions: None
Statistics: duration (not count) of interruptions+1
Level EndedAnimations: when collected all the joweleries the treasure box opens at the end
Voice overs: the NPC cheers (Bravo)
Sounds: None
Interactions: None
Statistics: final Actual Attention Span and session time

Level 2#

ActionExpected Behavior
Level StartedAnimations: same as level 1 and a flying butterfly distractor is added
Voice overs: same as level 1
Sounds: None
Interactions: same as level 1
Perform a task successfullyAnimations: same as level 1
Voice overs: same as level 1
Sounds: same as level 1
Interactions: same as level 1
Statistics: same as level 1
Getting distracted or performing poorly:Animations: same as level 1
Voice overs: same as level 1
Sounds: None
Interactions: same as level 1
Statistics: same as level 1 and Distracting time+1
Level EndedAnimations: same as level 1
Voice overs: same as level 1
Sounds: none
Interactions: same as level 1
Statistics: same as level 1

Level 3#

ActionExpected Behavior
Level StartedAnimations: same as level 2
Voice overs: same as level 1
Sounds: None
Interactions: same as level 1 but the jowelery itself will be moving
Perform a task successfullyAnimations: same as level 1
Voice overs: same as level 1
Sounds: same as level 1
Interactions: same as level 1
Statistics: same as level 1 and TFD (time following distractor)
Getting distracted or performing poorly:Animations: same as level 1
Voice overs: same as level 1
Sounds: None
Interactions: same as level 1
Statistics: same as level 2
Level EndedAnimations: same as level 1
Voice overs: same as level 1
Sounds: None
Interactions: None
Statistics: same as level 1