Rodja | Cas de Test
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Paramètres de SessionSession Parameter | Default Value | Expected |
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Language Selection | Arabic | Arabic : instructions in Arabic |
English :instructions in English (Not implemented) | ||
Level Selection | Level 1: The player must help the NPC collect all the jewlery | |
Level 2: The main objective is the same as Level 1. However, while collecting the jowelery , a flying butterfly is added as an animated distractor | ||
Level 3: The main objective is the same as Level 2 . However the jowelery itself will be moving | ||
Enviroment selection | Snow | |
Desert | ||
Garden (Not implemented) | ||
Space (Not implemented) | ||
Road selection | 5 different roads with 5 different shapes | |
Timer Selection | Open: There's no timer at the game |
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GameplayLes comportements attendus peuvent être l'un des suivants:
- Une description claire du comportement attendu dans la scène
- Rien
- Identique à (mentionner un autre comportement attendu)
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Level 1Action | Expected Behavior |
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Level Started | Animations: The npc waving to welcome the player |
Voice overs: NPC welcome the player and tell him to be ready | |
Sounds: None | |
Interactions: Player start to point to jowelery | |
Perform a task successfully | Animations: The NPC moves towards the jowelery the player pointed to |
Voice overs: None | |
Sounds: Collecting jowelery sound | |
Interactions: The jowelery disapeares and the next now shows up | |
Statistics: Statistics: score +1 ,task counter +1 ,response time Average time between finishing a task (collecting a jowelery) and starting the following task (collecting the next jowelery), throughout a session. | |
Getting distracted or performing poorly: | Animations: None |
Voice overs: None | |
Sounds: None | |
Interactions: None | |
Statistics: duration (not count) of interruptions+1 | |
Level Ended | Animations: when collected all the joweleries the treasure box opens at the end |
Voice overs: the NPC cheers (Bravo) | |
Sounds: None | |
Interactions: None | |
Statistics: final Actual Attention Span and session time |
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Level 2Action | Expected Behavior |
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Level Started | Animations: same as level 1 and a flying butterfly distractor is added |
Voice overs: same as level 1 | |
Sounds: None | |
Interactions: same as level 1 | |
Perform a task successfully | Animations: same as level 1 |
Voice overs: same as level 1 | |
Sounds: same as level 1 | |
Interactions: same as level 1 | |
Statistics: same as level 1 | |
Getting distracted or performing poorly: | Animations: same as level 1 |
Voice overs: same as level 1 | |
Sounds: None | |
Interactions: same as level 1 | |
Statistics: same as level 1 and Distracting time+1 | |
Level Ended | Animations: same as level 1 |
Voice overs: same as level 1 | |
Sounds: none | |
Interactions: same as level 1 | |
Statistics: same as level 1 |
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Level 3Action | Expected Behavior |
---|---|
Level Started | Animations: same as level 2 |
Voice overs: same as level 1 | |
Sounds: None | |
Interactions: same as level 1 but the jowelery itself will be moving | |
Perform a task successfully | Animations: same as level 1 |
Voice overs: same as level 1 | |
Sounds: same as level 1 | |
Interactions: same as level 1 | |
Statistics: same as level 1 and TFD (time following distractor) | |
Getting distracted or performing poorly: | Animations: same as level 1 |
Voice overs: same as level 1 | |
Sounds: None | |
Interactions: same as level 1 | |
Statistics: same as level 2 | |
Level Ended | Animations: same as level 1 |
Voice overs: same as level 1 | |
Sounds: None | |
Interactions: None | |
Statistics: same as level 1 |