Rodja | Test Cases
Session Parameters#
| Session Parameter | Default Value | Expected |
|---|---|---|
| Language Selection | Arabic | Arabic : instructions in Arabic |
| English :instructions in English (Not implemented) | ||
| Level Selection | Level 1: The player must help the NPC collect all the jewlery | |
| Level 2: The main objective is the same as Level 1. However, while collecting the jowelery , a flying butterfly is added as an animated distractor | ||
| Level 3: The main objective is the same as Level 2 . However the jowelery itself will be moving | ||
| Enviroment selection | Snow | |
| Desert | ||
| Garden | ||
| Space | ||
| Road selection | 5 different roads with 5 different shapes | |
| Timer Selection | Open: There's no timer at the game |
Gameplay#
The expected behaviours can be one of the following:
- A clear description of the expected behaviour in the scene
- None
- Same as in (mention another expected behaviour)
Level 1#
| Action | Expected Behavior |
|---|---|
| Level Started | Animations: The npc waving to welcome the player |
| Voice overs: NPC welcome the player and tell him to be ready | |
| Sounds: None | |
| Interactions: Player start to point to jowelery | |
| Perform a task successfully | Animations: The NPC moves towards the jowelery the player pointed to |
| Voice overs: None | |
| Sounds: Collecting jowelery sound | |
| Interactions: The jowelery disappeares and the next now shows up | |
| Getting distracted or performing poorly: | Animations: None |
| Voice overs: None | |
| Sounds: None | |
| Interactions: None | |
| Level Ended | Animations: when collected all the joweleries the treasure box opens at the end |
| Voice overs: the NPC cheers (Bravo) | |
| Sounds: None | |
| Interactions: None | |
Level 2#
| Action | Expected Behavior |
|---|---|
| Level Started | Animations: same as level 1 and a flying butterfly distractor is added |
| Voice overs: same as level 1 | |
| Sounds: None | |
| Interactions: same as level 1 | |
| Perform a task successfully | Animations: same as level 1 |
| Voice overs: same as level 1 | |
| Sounds: same as level 1 | |
| Interactions: same as level 1 | |
| Getting distracted or performing poorly: | Animations: same as level 1 |
| Voice overs: same as level 1 | |
| Sounds: None | |
| Interactions: same as level 1 | |
| Level Ended | Animations: same as level 1 |
| Voice overs: same as level 1 | |
| Sounds: none | |
| Interactions: same as level 1 | |
Level 3#
| Action | Expected Behavior |
|---|---|
| Level Started | Animations: same as level 2 |
| Voice overs: same as level 1 | |
| Sounds: None | |
| Interactions: same as level 1 but the jowelery itself will be moving | |
| Perform a task successfully | Animations: same as level 1 |
| Voice overs: same as level 1 | |
| Sounds: same as level 1 | |
| Interactions: same as level 1 | |
| Getting distracted or performing poorly: | Animations: same as level 1 |
| Voice overs: same as level 1 | |
| Sounds: None | |
| Interactions: same as level 1 | |
| Level Ended | Animations: same as level 1 |
| Voice overs: same as level 1 | |
| Sounds: None | |
| Interactions: None | |