Skip to main content

Ellie Tale | Test Cases

Session Parameters#

Session ParameterDefault ValueExpected
Language SelectionEnglishEnglish : instructions in English
Arabic : instructions in Arabic(not implemented yet)
Level SelectionLevel 1: The player must reveal all objects
Level 2: The main objective is the same as Level 1. However, while collecting the objects with Ellie, Noah will walk around on the same track as an animated distractor
3Level 3: The main objective is the same as Level 2. However, after the player is done collecting the objects with Ellie, Noah will ask the player to shake or point at an obstacle to reveal more objects.
Timer Selection30: The player must reveal all objects in less than 30Sec
60: The player must reveal all objects in less than 60Sec
90: The player must reveal all objects in less than 90Sec
OpenOpen: There's no timer at the game
Environment SelectionGarden: The objective is to collect fruits
BeachBeach: The objective is to collect fish and fishing tools
Library: The objective is to collect letters

Gameplay#

The expected behaviours can be one of the following:

  • A clear description of the expected behaviour in the scene
  • None
  • Same as in (mention another expected behaviour)

Level 1#

ActionExpected Behavior
Level StartedAnimations: Illy flying in front of player and Uncle Noah standing to the side working
Voice overs: Illy introduces the game to the player
Sounds: None
Interactions: Illy points at the first object with her wand,The object lights up and glow.
Perform a task successfullyAnimations: Illy flips and dances happily,target opens animation ,object animation
Voice overs: Illy says the object name
Sounds: None
Interactions: The object disappears in 5s,Illy flies to next one
Statistics: score +1 ,task counter +1 ,response time Average time between finishing a task (Opening a box) and starting the following task (Opening the next box), throughout a session.
Getting distracted or performing poorly:Animations:Illy moves in front of player animation
Voice overs: Illy asks again
Sounds: None
Interactions:If the player doesn’t follow illy for 3s, Illy asks again and moves in front of the player
Level Ended
Win:Animations: happy Illy dancing animation
Voice overs: Illy thanks the player
Sounds: None
Interactions: Illy and the player are done collecting all objects
Statistics: final Actual Attention Span and session time
Lost(with Closed time option):Animations: Illy’s glow is reduced and she is sad
Voice overs: Illy tells the player that they’re too slow and Uncle Noah must leave now.
Sounds: None
Interactions: Back to menu

Level 2#

ActionExpected Behavior
Level StartedAnimations: same as level 1 expect that Noah will walk around on the same track as an animated distractor.
Voice overs: same as level 1
Sounds: None
Interactions: same as level 1 expect that Noah will walk around on the same track as an animated distractor
Perform a task successfullyAnimations: same as level 1
Voice overs: same as level 1
Sounds: None
Interactions: same as level 1
Statistics: same as level 1
Getting distracted or performing poorly:Animations: same as level 1
Voice overs: same as level 1
Sounds: None
Interactions: same as level 1
Level Ended
Win:Animations: same as level 1
Voice overs: same as level 1
Sounds: None
Interactions: same as level 1
Statistics: same as level 1
Lost(with Closed time option):Animations: same as level 1
Voice overs: same as level 1
Sounds: None
Interactions: same as level 1

Level 3#

ActionExpected Behavior
Level StartedAnimations: same as level 2
Voice overs: same as level 2 and Noah will ask the player to shake or point at an obstacle to reveal more objects
Sounds: None
Interactions: same as level 1 but also the player should follow Uncle Noah’s instructions and point at noah and click to open the target
Perform a task successfullyAnimations: same as level 2
Voice overs: same as level 2
Sounds: None
Interactions: same as level 2
Getting distracted or performing poorly:Animations: same as level 2
Voice overs: same as level 2
Sounds: None
Interactions: same as level 2
Statistics: same as level 2
Level Ended
Win:Animations: same as level 1
Voice overs: same as level 1
Sounds: None
Interactions: same as level 1
Statistics: same as level 1
Lost(with Closed time option):Animations: same as level 1
Voice overs: same as level 1
Sounds: None
Interactions: same as level 1